3DEqualizer4 R6
  • 3DE4 R6
  • 3DE4 R6b4 - Rotomation Editor 3DEqualizer4 Release 6
  • Dear Friends of 3DE!

    after some endless development work we're finally ready to provide you the next big update to 3DE4 Release 6. Beta 4 provides some cool new features:

    • - a new editor for extracting real 3D mocap animation data out of a single camera (rotomation editor)
    • - a new infrastructure for warping image sequences, including the ability to create stmaps directly out of 3DE4
    • - drastically improved performance of functions "open project..." and "save project (as...)"
    • - separate near/far clipping planes for orientation controls only

    For more details, check out the changelog below. As usual, we also made a "little" video which demonstrates r6b4 in its full glory:

    Featurette R6b4: Rotomation Editor and more

    Cheers, Rolf

    r6b4
    • added a new GUI script "rotomation editor"
    • added a new python command "calcRotomationSkeleton()" (rotomation solver frontend)
    • added a new command line tool for applying/removing distortion/rolling shutter to/from footage
    • added a new script "image warp" which provides a GUI for applying/removing distortion/rolling shutter
    • added a new python scripting tag "3DE4.script.gui.attribute_editor:" which allows to add python GUIs to 3DE's attr. editor
    • added separate clipping planes to be used for orientation controls only (attribute editor)
    • added a new script for importing ".csv" files into curve editor (such as exported by "Arri meta extract")
    • added a new 3D export script for BM's Fusion software
    • added new python commands for accessing a camera's rolling shutter "content distance" parameter
    • updated script "save out rendered frames" now allowing to display frame numbers in the exported images
    • added a new python command "setRenderCacheCommentString()" which allows to add text to the output render image
    • improved the performance of functions "open/save project (as)" by a factor of up to 20
    • fixed a performance problem with python command "updateGUI()" (rare)
    • fixed a problem within 3DE's python-based timer infrastructure which caused progress requesters not to work properly anymore
    • added new python command for accessing 3DE's current display area transform parameters
    • added a new view option to orientation controls for hiding distance constraints
    • added a new view options to orientation controls for showing mocap point's 3D trajectories
    • added a new python command "setOptionMenuWidgetItemSensitiveFlag()" for setting an option menu item's sensitivity status
    • added a new python command "getAvailableCPUCores()" for reading the currently configured number of cpu cores
    • added new python commands for creating/deleting "display ranges" within a curvearea widget
    • added new python commands for creating/deleting frame silder "marks"
    • added new python scripting tags which allow to place custom buttons everywhere on 3DE's display area
    • added "hide" switch to script "tde4Widget" in order to let it disappear from 3DE's python menu
    • fixed a minor bug with function "f2->edit->merge points" (rare)
    • officially added "flcinfo4" to distribution (windows)
    • patched an opengl/nvidia display bug which caused problems in curve editor (large "numbers" situations, rare)
    • updated script "copy current frame to reference frame" now allowing "8bit color conversion" settings to be copied as well
    • fixed a bug within script "export maya" which caused problems when exporting in meters (v2.7)
    • improved 3DE's file browser which no longer truncates file paths within its history menu
    • fixed a performance problem with 3DE's GUI editor when creating widget links with the mouse (RMB-drag, v1.5)
    • patched a problem in script "curve editor->edit->euler flipping filter" (object pgroups, v1.2)
    • fixed a memory leak/performance problem within python command "delete3DObject()" (rare)
    • fixed a problem where some shortcuts were displayed as "???" within menus (rare)
    • updated script "triangulate mocap points" now taking camera weight properly into account
    • fixed a bug with python command "convertOpenEXRMetaDataToXML()" which could cause problems (rare)
    • fixed a bug which caused script "calc overscan distortion bbox" to return false results (rare)
    • fixed a number of calculation core related bugs (postfilter, lsf solver, regular solver)

    r6b3
    • added command line tool "create_identity_uv_map" for generating plain stmap files (openexr format)
    • added a python command for retrieving the resolution of the current main window
    • added a command line option to "tde4mhpd" to output its version only
    • added the ability to import animated meshes into 3DE through alembic
    • disabled scale widget "prefs->allow for network calc" under windows (because it made no sense)
    • added an upper limit for row/columns of distortion grids (attr. editor)
    • fixed a bug within script "Python GUI Editor" (save, "can't pickle" error)
    • fixed a bug within script "align to reference pattern" not taking frame offset into account
    • fixed a bug with "lock channels" constraints not working properly (sync/stereo, object point groups)
    • fixed a bug which caused parameter adjustment to crash 3DE (script parameters and network calc enabled)
    • fixed a bug which caused 3DE to crash during startup (rare, specific VPN configuration)
    • fixed a bug with function "generate uv texture map" not working properly for "regular" cameras
    • fixed a bug within script "export flame lens distortion" not working under windows properly
    • improved the behavior of script "calc->triangulate points"
    • fixed a bug with python command "getContextMenuObject()" not working properly on points
    • fixed a bug which caused option "match frame lineup points only" not working properly (F5)
    • fixed a bug which caused lineup controls not to work properly (rare, invert point cloud mode enabled)
    • a number of minor bugfixes and improvements

    r6b2
    • fixed a bug which caused lineup points not to work properly (F5)
    • fixed a bug which caused function "finetune all objects" not to work (lock channels constraints activated)
    • improved script "shift curves" (v1.2, timeline editor, thanks to Unai)

    r6b1
    • added new script "Align Point to Ref. Pattern"
    • added a new script for exporting distortion to Flame
    • added a new script for importing "undistort stMaps" and converting them to a matrix
    • added new python commands for retrieving specific pixel information of a given image file
    • added new python commands for reading and writing 3DE's preferences
    • added a new, interactive script for importing alembic files
    • added a new script for exporting an alembic file
    • added new functions for extracting 3D survey coordinates from lines and polygons of 3D models (F6)
    • added a new display option to lineup controls for hiding all 2D tracking points no matter what
    • improved the rendering of dense points clouds (F6, z buffer)
    • improved line rendering performance up to 300%
    • added a "FOV crop mask" feature to F1, F2 and F5
    • added a script which allows to define "FVO crop mask"
    • added actual point colors to points object being displayed in the object browser
    • object browser now allows to rearrange the order of 3D models (RMB)
    • added little dots to the 2D tracking curves (F2)
    • significantly improved performance of 3DE's timeline editor (reference frames, many points)
    • added features for rotating the overlay grid (F2)
    • added a new "foreground rendering" feature to overview controls
    • improved script "Save out Rendered Frames" now allowing to define a number of different rendering modes
    • added a python command for setting various rendering modes used by command "saveRenderCacheFrame()"
    • added a new mode to prefs which forces 3DE not to import any compressed buffers into memory (instead always loading those from file)
    • improved the speed for importing .obj file by nearly 50%
    • added a new option to script "Object PGroup Z Distance Tool" which allows to set a tracking point as pivot
    • added a requester which asks for permission to import any "reference only" 3D models (open project)
    • 3DE now deletes deviation curves of disabled points (calc all from scratch)
    • added script "Calc Lens Distortion Overscan Bounding Box"
    • added script "Insert Track" (many thanks to Wolfgang!)
    • added new python commands for supporting hierarchies of list widget
    • added an option to 3D area widget which allows to catch raw mouse events
    • added a new distortion model "3DE4 Anamorphic - Rescaled Degree 4"
    • added a GUI editor for python scripts
    • added some minor improvements to script "export maya" (v2.6)
    • added a few python commands for reading and writing openexr camera attributes
    • fixed a bug which caused curve editor to "generate" new keyframes (object point groups, global space option enabled)
    • added new python commands for manipulating a scene node's selection state
    • added a new python command for saving out a screen capture of the main window
    • added a new python command for setting the selection state of a curve key
    • added a new camera attribute for importing openEXR data- or display window
    • added a new camera attribute for importing the left or right eye of openEXR files (sxr "extension")
    • added display/data window, sxr support to warp4 (v1.6b1)
    • added a "-scale" command line option to warp4
    • added a "-sxr_import_right_eye" command line option to warp4
    • added a new option to 3DE's "Nudge Tool" (frame toggle - explicit frame)
    • added a feature to parameter adjustment window which forces 3DE to display samples with a deviation greater than 10 pixel
    • 3DE now automatically adds a scrollbar to "docked' python panels
    • improved font rendering performance by up to 50%
    • added a progress requester to script "Reload 3D Models"
    • improved stability of 3DE's license server software "flcd4" (v2.1b1)
    • fixed an annoying bug which caused the system ID of a machine to change on a regular basis (Windows only)
    • fixed an update problem when importing footage through python (setCameraSequenceAttr() command)
    • fixed a problem were zoom curves became unintendedly replaced (calc zoom curve, frame range calculation)
    • fixed a bug which caused 3DE to crash when loading a project (rare)
    • fixed a bug which caused 3DE to crash during parameter adjustment procedure (windows, many to-be-adjusted parameters)
    • fixed a large number of calculation core related bugs
    • fixed a bug which caused 3DE to partially create flatlines in their 3D pos/rot curves (segments with low number of points)
    • improved performance of parameter adjustment window (cancel complex adjustment procedure)
    • fixed a bug which caused 3DE's solver to cancel a calculation (10000+ frames)
    • improved performance of 3DE's network calculation feature (rare, small projects)
    • fixed a bug which caused 3DE to crash when generating a UV texture map (sync/mocap)
    • fixed a bug which caused 3DE to crash (calc all from scratch, mocap, extract overall motion manually)
    • fixed a bug which caused 3DE's solver to mix up zoom values and fixed focal length (dynamic distortion)
    • fixed a bug which caused script "triangulate points" to create "bad" point positions (rare, v1.2)
    • improved script "export fast buffer compression file" (thanks to Unai)

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